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Help with Nebula shader
Hi, I’m attempting to use the logic in this video to create a dynamic nebula shader: The video basically says I need to use the absolute of the dot product of the vertex normal and the camera view direction. Here is my shader code: Shader "Custom/Dynamic Nebula" { Properties { _MainTex ("MainTex (RGB)", 2D) = "white" {} _Color ("Color", Color ...
Oct 20, 2012
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