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  1. This paper aims to seek and identify the relationships between 10 user interface (UI) elements in game design. To study the relationships, 50 games of varying designs and genres were …

  2. Games can be difficult for the wrong reasons Player appreciates relevant difficulty, but not irrelevant hassles! The user tasks are indeterminate - after all, people can and should do …

  3. The purpose of study is to explore and learn more about the game industry perspective and their processes behind user interface design. A systematic literature review was performed on the …

  4. Objective: To research and study the content and workflow of game UI design and propose a practical guidance for the people related to the game design industry.

  5. Spatial and Meta UI design elements are less major, but still often found in games. Like diegetic and non-diegetic design philosophies, their design philosophy is grounded to the game …

  6. Clean, minimal UI with Nordic flourish Text uses icons & colours to help comprehension Consistent button/icon/text size Buttons feel chunky in a good way, animation + sound

  7. This thesis is a practical project based on personal practices, trial and error, literature reviews on books, articles, previous studies with related topics, and analyses UI of current trending mobile …