There is a common misconception that branching interactive experiences are primarily about writing challenges. However, in ...
In my last XP – and I apologise if this column is starting to turn into a serialized ramble – I mentioned that video game narrative has long been on the wrong path by trying to emulate movie ...
Dashiell Reynaldo is a writer for Dualshockers and a college student studying game design. For years, he has sought ways to contribute to the current gaming zeitgeist with his writings, videos, and ...
Visitors to interactive virtual worlds want the ability to significantly affect the outcome of a story, but authoring these digital experiences is extremely complex. A new platform developed by Disney ...
The latest update to the company’s narrative design solution helps studios streamline, scale, and integrate narrative design with game development for shorter production pipelines. ST. JOHN’S, ...
Agency is perhaps the most important distinction between video games and any other form of entertainment. You have no control over how the characters fare in any book, TV or film, but in games, the ...
Last year, BUG404 hosted Mostra Bug, the first major conference on digital narratives in Brazil, which was held in Rio de Janeiro. In addition to showcasing immersive and interactive projects from ...
Gears are fairly straightforward way to couple rotational motion, and the physics topics required to understand them are encountered in an entry level physics classroom, not a university degree. But ...