(TNS) — Gamifying learning is all the rage these days, especially when it comes to ed-tech platforms. But the effect that approach has on learning can range significantly, experts say. Some products ...
Technology has transformed nearly every aspect of our daily lives, even how students view the job market. A research study conducted by KX, a UK-based software company, shows that 49% of 16-24 year ...
Gamifying learning is all the rage these days, especially when it comes to ed-tech platforms. But the effect that approach has on learning can range significantly, experts say. Some products hook ...
This is an archived article and the information in the article may be outdated. Please look at the time stamp on the story to see when it was last updated. INDIANAPOLIS, Ind.– Some IPS students are ...
Makerspaces in schools are giving educators new options to teach students core coding concepts. Learn why makerspaces could be right for your classroom. Eli has been eagerly pursuing a journalistic ...